====== 23. Skills ======

Here are a list of skills that we generally believe you'll need high
marks in to survive this dungeon.

Balance, Concentration (if you're a spellcaster), Decipher
Script, Diplomacy, Disable Device (easily the most important
skill), Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open
Lock (the second most important skill), Search, Speak Language
(Undercommon, Goblin, Draconic, and Celestial are a good
start), Spellcraft, Spot, Survival, Swim (depending on the route
they take), Tumble, and Use Rope.

The following skills should help the PCs (in general), survive
the Dungeon in style.
  * Craft (blacksmith, etc.). For repairing damaged weapons and armor during the party's 2 year stint underground.
  * Handle Animal. For staring down wolves, taming stray pets, and dealing with DMs.
  * Sense Motive. Goblins lie, but it's important for PCs to know how much is truth and how much is imagination.
  * Use Magic Device. Maybe not necessary, but it helps. 

Skills like Disguise, Forgery, Gather Information, Perform,
Profession, Ride, and Sleight of Hand are more suited for the
//World's Largest City// and have little to no use in this product.
Encourage new PCs to avoid wasting points in these.

Because nobody's heard of the World's Largest Dungeon until now, bardic lore isn't going to help much. "No, I don't know any songs about demon princes banished to the Abyss for slaying everything living fire elf. I've never even heard of fire elves. Can I just sing my song now, please?"